Friday, January 27, 2012

"I, Videogame" episode two

1) What kind of company was Nintendo before it made video game and video game consoles?
Toys and playing cards

2) What videogame system did it sell before it made its FAMICOM (known in USA as Nintendo Entertainment System)
Magnavox Odyssey

3) Shigeru Miyamoto was not a programmer - what skill set did he bring to the industry?
Artist

4) How did the limits of the technology affect the way Mario could be shown?
The pixels wouldnt allow great details to the character.

5) Why did US retailers think there was no future in home videogame consoles at the time just prior to the NES release in the USA?
The failure of the game "E.T."

6) What was assumed to the be the 'next big thing' by electronics manufacturers?
They thought it was in personal computers

7) What did Legend of Zelda bring to gaming that was new?
Gave the players empathy for the character and role playing. Exploring the environment.

8) How did the conservative values of the 1980s (Reagan & Thatcher etc) affect the culture of Video games?
It made games more narcissistic and made the character more connected to the player.

9) How were the PC games published by Mystery House like King's Quest different from console games?
It was a puzzle story game with graphics

10) How did Sega's 16 big Megadrive system change home console gaming?
Better sound and graphics

11) How did "Leisure Suit Larry" differ from most genre based games of the period?
It included an anti-hero and targeted adult players

12) How is this aspect reflected in many games of today?
More games now have characters and environments that are more realistic.

13) What is 'motion capture'
A process of which you put markers on an actor and record their movements

14) What is the 'uncanny valley'?
The more it looks real, the more "dead" it looks.

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